Cocos2d-x v3 invalid conversion from 'cocos2d::Layer* [on hold]
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Hammerh5
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Published on 2014-06-03T23:27:29Z
Indexed on
2014/06/04
3:41 UTC
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Hello guys I'm learning cocos2d-x v3 right but most of the code that I can find is to the version 2.
My specific error is this one, when I try to compile my cocos2s-x 3 project this error shows.
invalid conversion from 'cocos2d::Layer to Game* [-fpermisive]*
What I want to do is create a new game scene in the following code:
//Game.cpp
#include "Game.h"
Scene* Game::scene()
{
scene *sc = CCScene::create();
sc->setTag(TAG_GAME_SCENE);
const Game *g = Game::create(); //Here is where the conversions fails.
sc->addChild(g, 0, TAG_GAME_LAYER);
return sc;
}
Of course this is my header file
//Game.h
#include "cocos2d.h"
#include "Mole.h"
#include "AppDelegate.h"
using namespace cocos2d;
class Game: public cocos2d::Layer {
cocos2d::CCArray *moles;
float timeBetweenMoles, timeElapsed, increaseMolesAtTime, increaseElapsed,
lastMoleHiTime;
int molesAtOnce;
cocos2d::CCSize s;
bool isPaused;
public:
CCString *missSound, *hitSound;
static cocos2d::Scene* scene();
virtual bool init();
void showMole();
void initializeGame();
void onEnterTransitionDidFinish();
void onExit();
void onTouchesBegan(const std::vector<cocos2d::Touch *> &touches,
cocos2d::Event *event);
void tick(float dt);
cocos2d::CCArray* getMoles(bool isUp);
//LAYER_CREATE_FUNC(Game);
};
#endif /* GAME_H_ */
I don't know what's wrong I suppose this code works fine in Cocos2d-x v2. It's maybe some changes in the C++ version ?
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